Guide of the Chrono Trigger
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Chrono Trigger Walkthrough Version 1.0 (August 15, 1998)
By JD Cyr (E-Mail: jdcyr@Hotmail.com)
_The Factory Ruins_
Once inside, head down the right wing and find these codes:
barrel 1: X A
barrel 2: B B
final gate: X A B Y
Some rooms require you to go down the conveyor belt and fight a long series
of robots. Get to the crane controls use the first two codes to give you
further access. Make sure to get the items at the bottom left of this room.
From the left wing, activate the computer and make your way to the last
gate, at which you use the third code. After Robo tries to repair the system
and the alarm is set off. Now it's all noisy so you should leave, but you
run into a bunch of Robo's old pals programmed to kill anything. Kick their
faces in and the characters bring Robo back to Proto Dome. Enter another
gate to reach...
_The End of Time_
You're at a weird place that doesn't seem to make any sense. Walk to the
right and talk to the old guy Gaspar, he explains you ended up here because
there were more than 3 in your party. Here you can save, get refreshed, and
even visit Spekkio and learn a bit of magic!(an essential part of the game).
Simply follow the instructions the critter gives you. Spekkio's appearance
changes as your levels get higher.
Chrono Trigger Walkthrough Chances are he'll be a Kilwala, but if
you were level 5 or less, he would be a frog. The earlier you get to him,
the more tabs you recieve from him throughout the game. When you exit the
Master of War's battle arena, save and head left to discover new time warps.
-1000 A.D. Medina Village
-2300 A.D. Proto Dome
-65 Million B.C. Mystic Mountains
Listen to the old man and start off by visiting 1000 A.D.
_The Village of Medina_
The guys living here remind me of that stupid little green Dr. Slump guy...
you know, what's his name again... King Niko Chan. They also look like that
Pilaf guy from DragonBall - check out the resemblance! ...but anywho...
Upon exiting the cupboard, visit the village at will, but do not waste your
money on the overpriced items here. Southwest on the overworld map is
Melchior's house - the weapon seller from the fair, he has new ones now.
Now enter the cave north of there. Again you'll be facing a long maze with
alot of useful itesm scattered throughout (but not that many). The monsters
here are afraid of magic, so don't waste time attacking. Save and meet with
the fairly easy boss. Be sure not to attack at his "hit me" prompt, because
he'll retaliate. He spills useful info right before he meets the reaper. Now
keep walking up until you find a limpid whirlpool, and hop in to get ported
to Lucca's house. Visit Crono's house and the Market at Truce, where you
rescued that guy works, he'll give you a discount. Also visit the Mayor's
Manor which contains some items (if you didn't go there before). Now visit
the fair and go to 600 A.D. via Lucca's teleporter.
_Where is Frog?_
Zenan Bridge is fixed and the soldiers are hungry. Go to Guardia Castle and
ask the chef for food, then return to the bridge. After giving the soldiers
the food, they charge the enemy, but fail to get rid of them. Now it's your
turn. Cross the bridge, killing everything along the way. At one point you
will meet Ozzie, which will create the Zombor; a slightly difficult boss.
Use Ice magic against the top half and Fire magic against his legs. Past the
bridge are two villages. Visit Dorino, the closest of the two and gather
information. Mainly this village is of no importance other than trading the
Naga-Ette Bromide to a man in the bar (he only notices you have it the
second time you talk to him - the first time he talks about the king's
injury). Head to Porre to the south. In Porre there is talk about a hero,
which everyone thinks is Tata. Walk northwest to the Cursed Woods, and head
to the end of the passage where you'll see a bush moving. Climb down the
lader to speak to frog, then head to the Denador Mountains east of Dorino.
_The Denador Montains_
There's Tata wearing armor and holding a sword, and he's running around
like an idiot. Lucca should be with you in this area, since the ennemies
here are weak against fire. This is a long, extremely beautiful area...
simply follow the trail and don't go down the waterfalls. Atop this mountain
is a tab, a save spot and a cave which you need to go into. In the cave, a
small guy asks if you came for the Masamnune. As you say YES, his brother
Masa appears. Since their attacks are much stronger paired, put one to sleep
using Lucca's HypnoWave and slaughter the other.
Chrono Trigger Walkthrough They eventually fuse
together and become MasaMune, which is to be attacked continuously. You
recieve the Broken Blade when you win. Visit Tata's house go recieve the
Hero Medal, which he'll give to you. Now return to see Frog and show him the
medal. Once he moves away, the second half of the Masamune appears.
_The Masamune_
The party visits Melchior's House near Medina Village (1000 A.D). He says
that he need DreamStone to reforge the blade, but the stone disappeared
millions of years ago. Now visit the End of Time and head to 65,000,000 B.C.
Once there, fight the reptites and meet Ayla, then follow her to Ioka
village, north of the mountains you are presently at. That night the village
celebrates. During the party, talk to Ayla about the red stone - she says
she'll let you have it if you can beat her in a soup eating constest. This
is like the soda can guzzling contest, but much easier, and you have
infinite tries. When you wake up, all your stuff is gone. Visit Ayla's hut
and talk to her so she can help you look for it. Gos south to the Forest
Maze, where Kino is with all your stuff - the thief. Now go through this
forest maze and at the end is a cave with a boss in it. Use Crono's
lightning since nearly all prehistoric enemies are weak against it. Using
lightning decreases his defense a hundredfold. After retrieving the key,
head to 1000 A.D. and get Melchior to reforge the blade, then take it back
the Frog in 600 A.D. - Frog will be surprised and ask you to stay overnight.
He dreams of his youth and clears everything up. In the morning Frog joins
your party, take him to see Spekkio. Now stock up on items and head to the
Magic Cave in 600 A.D., (north east of Porre) where Frog will demonstrate
the bone-chilling power of the Masamune and open the cave. Cross it to
arrive at Magus's castle.
_Magus's Castle_
Inside the castle, explore both the left and right wings and return to the
middle, where a save point will be placed. Once stepped on, Ozzie appears.
You now have to defeat Slash and Flea... Slash is in the left wing, kill him
first. He has 3 stages; normal mode, sword mode (don't attack with magic),
and counter-all mode (keep healing everyone). After he is beaten, equip the
weapon he gives and save at the save point. At the end of the right wing is
Flea. Attacks and techs work well on "it". After it is beaten, go back and
save. A save point appears in the middle hall, which is a teleporter to the
center hallway. Chase Ozzie and kill him by attacking the chains around him.
Save on the right and use the left teleport, which lead's to Magus's room.
This is perhaps the hardest boss so far. Keep using the Masamune on him to
change his barrier, then use the opposite magic. He eventually runs out of
MP and is then much easier. After his defeat, a time gate appears and all
are sucked into it. Now you're back at Ayla's hut. You learn that the
village of Laruba has been burned down. Seems that the Reptites have kid-
napped villagers. Ayla then goes to get the Dactyls to get to the TyranoLair
to rescue them. Go north to the Dactyl Nest and climb the mountain
(another extremely beautiful area) to meet Ayla at the top. The Dactyls
bring you to the Tyrano Lair.
_The Prehistoric Castle_
For this area, Lucca and Crono are useful characters. When you enter the
lair, go to the open entrance leading downstairs and free the villagers.
Follow Kino upstairs and he will open the door for you. Follow the dungeon
through the newly opened door until you reach the room Azala is in. This
time Azala has a dino friend. First off, attack Azala until the monster
removes his own defense. When he does so, attack him withh al your might.
When his defense is back, keep attacking Azala. After the battle, Lavos is
seen falling from the sky. The comet hits the castle right after your escape
and creates a giant crater. Inside the crater is a time portal, use it.
_The Realm of Magic_
The time portal has taken you to a new era; 12000 BC. This is the ice age.
To the right of the cave is a dome you can enter, which leads to perhaps the
most beautiful area in the entire game; the floating island of Zeal. The
teleporter beams you to Enhasa. To get hidden items here, open the 3
elemental books in this order: Water, Wind, Fire. This makes a secret door
appear near the entrance, where you must fight a number of Nu's (from who
you can steal mops). You'll get some cool stuff. In the top left room is a
kid saying strange things such as "The black wind begins to howl, one of you
is about to perish..." At the second city of Kajar, do the same thing with
the books to open a secret room containing the Black Rock. Go to Zeal Palace
and scratch the Nu's back. There are three chambers. First, go to the one on
the right, which is Janus and his big sister Schala's bedroom. Schala
leaves, but follow her into the center chamber. She opens the door with a
pendant ressembling yours, but yours does not work. To activate it, charge
it with the Mammon machine in the chamber to the left. Inside, Dalton the
bodyguard summons a Golem which you must fight. This fight is near
impossible to win, but a special item can be stolen from this monster. If
the battle is won, lots of experience is acquired. Only magic will hurt him
without causing him to retort. You are put inside the Mammon machine. You
eventually are sent back to 65 Million BC. and the gate back is sealed. Now
since the pendant has been recharged, any door or box bearing the same crest
as the one seen in Zeal can be oppened. The majority are in 2300 A.D.