Chrono Trigger Walkthrough


Guide of the Chrono Trigger


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Chrono Trigger Walkthrough Version 1.0 (August 15, 1998)
By JD Cyr (E-Mail: jdcyr@Hotmail.com)


_The Factory Ruins_

Once inside, head down the right wing and find these codes:
barrel 1: X A
barrel 2: B B
final gate: X A B Y

Some rooms require you to go down the conveyor belt and fight a long series of robots. Get to the crane controls use the first two codes to give you further access. Make sure to get the items at the bottom left of this room. From the left wing, activate the computer and make your way to the last gate, at which you use the third code. After Robo tries to repair the system and the alarm is set off. Now it's all noisy so you should leave, but you run into a bunch of Robo's old pals programmed to kill anything. Kick their faces in and the characters bring Robo back to Proto Dome. Enter another gate to reach...

_The End of Time_

You're at a weird place that doesn't seem to make any sense. Walk to the right and talk to the old guy Gaspar, he explains you ended up here because there were more than 3 in your party. Here you can save, get refreshed, and even visit Spekkio and learn a bit of magic!(an essential part of the game). Simply follow the instructions the critter gives you. Spekkio's appearance changes as your levels get higher. Chrono Trigger Walkthrough Chances are he'll be a Kilwala, but if you were level 5 or less, he would be a frog. The earlier you get to him, the more tabs you recieve from him throughout the game. When you exit the Master of War's battle arena, save and head left to discover new time warps.

-1000 A.D. Medina Village
-2300 A.D. Proto Dome
-65 Million B.C. Mystic Mountains

Listen to the old man and start off by visiting 1000 A.D.

_The Village of Medina_

The guys living here remind me of that stupid little green Dr. Slump guy... you know, what's his name again... King Niko Chan. They also look like that Pilaf guy from DragonBall - check out the resemblance! ...but anywho... Upon exiting the cupboard, visit the village at will, but do not waste your money on the overpriced items here. Southwest on the overworld map is Melchior's house - the weapon seller from the fair, he has new ones now. Now enter the cave north of there. Again you'll be facing a long maze with alot of useful itesm scattered throughout (but not that many). The monsters here are afraid of magic, so don't waste time attacking. Save and meet with the fairly easy boss. Be sure not to attack at his "hit me" prompt, because he'll retaliate. He spills useful info right before he meets the reaper. Now keep walking up until you find a limpid whirlpool, and hop in to get ported to Lucca's house. Visit Crono's house and the Market at Truce, where you rescued that guy works, he'll give you a discount. Also visit the Mayor's Manor which contains some items (if you didn't go there before). Now visit the fair and go to 600 A.D. via Lucca's teleporter.

_Where is Frog?_

Zenan Bridge is fixed and the soldiers are hungry. Go to Guardia Castle and ask the chef for food, then return to the bridge. After giving the soldiers the food, they charge the enemy, but fail to get rid of them. Now it's your turn. Cross the bridge, killing everything along the way. At one point you will meet Ozzie, which will create the Zombor; a slightly difficult boss. Use Ice magic against the top half and Fire magic against his legs. Past the bridge are two villages. Visit Dorino, the closest of the two and gather information. Mainly this village is of no importance other than trading the Naga-Ette Bromide to a man in the bar (he only notices you have it the second time you talk to him - the first time he talks about the king's injury). Head to Porre to the south. In Porre there is talk about a hero, which everyone thinks is Tata. Walk northwest to the Cursed Woods, and head to the end of the passage where you'll see a bush moving. Climb down the lader to speak to frog, then head to the Denador Mountains east of Dorino.

_The Denador Montains_

There's Tata wearing armor and holding a sword, and he's running around like an idiot. Lucca should be with you in this area, since the ennemies here are weak against fire. This is a long, extremely beautiful area... simply follow the trail and don't go down the waterfalls. Atop this mountain is a tab, a save spot and a cave which you need to go into. In the cave, a small guy asks if you came for the Masamnune. As you say YES, his brother Masa appears. Since their attacks are much stronger paired, put one to sleep using Lucca's HypnoWave and slaughter the other. Chrono Trigger Walkthrough They eventually fuse together and become MasaMune, which is to be attacked continuously. You recieve the Broken Blade when you win. Visit Tata's house go recieve the Hero Medal, which he'll give to you. Now return to see Frog and show him the medal. Once he moves away, the second half of the Masamune appears.

_The Masamune_

The party visits Melchior's House near Medina Village (1000 A.D). He says that he need DreamStone to reforge the blade, but the stone disappeared millions of years ago. Now visit the End of Time and head to 65,000,000 B.C. Once there, fight the reptites and meet Ayla, then follow her to Ioka village, north of the mountains you are presently at. That night the village celebrates. During the party, talk to Ayla about the red stone - she says she'll let you have it if you can beat her in a soup eating constest. This is like the soda can guzzling contest, but much easier, and you have infinite tries. When you wake up, all your stuff is gone. Visit Ayla's hut and talk to her so she can help you look for it. Gos south to the Forest Maze, where Kino is with all your stuff - the thief. Now go through this forest maze and at the end is a cave with a boss in it. Use Crono's lightning since nearly all prehistoric enemies are weak against it. Using lightning decreases his defense a hundredfold. After retrieving the key, head to 1000 A.D. and get Melchior to reforge the blade, then take it back the Frog in 600 A.D. - Frog will be surprised and ask you to stay overnight. He dreams of his youth and clears everything up. In the morning Frog joins your party, take him to see Spekkio. Now stock up on items and head to the Magic Cave in 600 A.D., (north east of Porre) where Frog will demonstrate the bone-chilling power of the Masamune and open the cave. Cross it to arrive at Magus's castle.

_Magus's Castle_

Inside the castle, explore both the left and right wings and return to the middle, where a save point will be placed. Once stepped on, Ozzie appears. You now have to defeat Slash and Flea... Slash is in the left wing, kill him first. He has 3 stages; normal mode, sword mode (don't attack with magic), and counter-all mode (keep healing everyone). After he is beaten, equip the weapon he gives and save at the save point. At the end of the right wing is Flea. Attacks and techs work well on "it". After it is beaten, go back and save. A save point appears in the middle hall, which is a teleporter to the center hallway. Chase Ozzie and kill him by attacking the chains around him. Save on the right and use the left teleport, which lead's to Magus's room. This is perhaps the hardest boss so far. Keep using the Masamune on him to change his barrier, then use the opposite magic. He eventually runs out of MP and is then much easier. After his defeat, a time gate appears and all are sucked into it. Now you're back at Ayla's hut. You learn that the village of Laruba has been burned down. Seems that the Reptites have kid- napped villagers. Ayla then goes to get the Dactyls to get to the TyranoLair to rescue them. Go north to the Dactyl Nest and climb the mountain (another extremely beautiful area) to meet Ayla at the top. The Dactyls bring you to the Tyrano Lair.

_The Prehistoric Castle_

For this area, Lucca and Crono are useful characters. When you enter the lair, go to the open entrance leading downstairs and free the villagers. Follow Kino upstairs and he will open the door for you. Follow the dungeon through the newly opened door until you reach the room Azala is in. This time Azala has a dino friend. First off, attack Azala until the monster removes his own defense. When he does so, attack him withh al your might. When his defense is back, keep attacking Azala. After the battle, Lavos is seen falling from the sky. The comet hits the castle right after your escape and creates a giant crater. Inside the crater is a time portal, use it.

_The Realm of Magic_

The time portal has taken you to a new era; 12000 BC. This is the ice age. To the right of the cave is a dome you can enter, which leads to perhaps the most beautiful area in the entire game; the floating island of Zeal. The teleporter beams you to Enhasa. To get hidden items here, open the 3 elemental books in this order: Water, Wind, Fire. This makes a secret door appear near the entrance, where you must fight a number of Nu's (from who you can steal mops). You'll get some cool stuff. In the top left room is a kid saying strange things such as "The black wind begins to howl, one of you is about to perish..." At the second city of Kajar, do the same thing with the books to open a secret room containing the Black Rock. Go to Zeal Palace and scratch the Nu's back. There are three chambers. First, go to the one on the right, which is Janus and his big sister Schala's bedroom. Schala leaves, but follow her into the center chamber. She opens the door with a pendant ressembling yours, but yours does not work. To activate it, charge it with the Mammon machine in the chamber to the left. Inside, Dalton the bodyguard summons a Golem which you must fight. This fight is near impossible to win, but a special item can be stolen from this monster. If the battle is won, lots of experience is acquired. Only magic will hurt him without causing him to retort. You are put inside the Mammon machine. You eventually are sent back to 65 Million BC. and the gate back is sealed. Now since the pendant has been recharged, any door or box bearing the same crest as the one seen in Zeal can be oppened. The majority are in 2300 A.D.

Part III