Chrono Trigger Walkthrough


Guide of the Chrono Trigger


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Chrono Trigger Walkthrough Version 1.0 (August 15, 1998)
By JD Cyr (E-Mail: jdcyr@Hotmail.com)


_The Begining_

After the intro, head down to Leene Square, north of Crono's house. Here you can participate in games, which acquire you silver points which can be sold or used to play at the house of horrors.

1. Footraces:
At the entrance of the fair. Go to the counter before the runners starts and bet on a character. I find that if a character wins once, he is liable to win a second time, then not at all for quite a while. This is not proven, but I believe it's how it works. You win, you get 20 silver points.

2. Ring the Bell:
This is a test of strength at the bottom left corner of the first area of the fair. Face it and press A, and when your character is farthest away from it as possible, hit A again. Only worth 1 silver point since it's so easy.

3. Soda Guzzling Contest:
Just press the A button as fast as possible and if you can polish off all the soda cans, you win a wonderful 5 silver points.

5. Beat up Gato:
To the left of the middle area, there's a robot named Gato that Lucca made. If you manage to beat him, he gives you 15 silver points. An easy way to get better very early.

6. Prehistoric Dance:
Nonrelated to anything; gives no silver points but somewhat fun to try once or twice.

7. Bekkler's House of Horrors:
Situated top right of the foot races. This area features 3 games, some are important.

10 Silver Points - Guess who is who and win a music doll yourself, then catfood for your cats.

20 Silver Points - Copy the clone's movements and at the end, win an exact clone of yourself. If a guy who already has his clone plays, you win 10 ounces of cat food.

40 Silver Points - Keep the monsters back and rescue the person dangling above the fire to win cats and more cats.

In the middle area, you bump into a girl who then drops her pendant. At this point what you do will affect the outcome of the game in a little while. To be a bad boy:
-try to ram her as soon as you enter the area
-pick up the pendant and THEN talk to her
-tell her she can't have her pendant back
-say YES right away when she asks to join you

To be a good boy:
-when you enter the area, just get in her way so that SHE hits YOU
-ask her if she's OK
-pick up her pendant and give it to her without hesitation

When Marle is in your party, walk north to see Lucca's invention - it is closed. Go to the first area and talk to the little girl near the fountain, which will trigger Marle to say the invention is ready. Now you can also do certain things before seeing the invention.

To be a bad boy:
-at the left of the second area is food resting on a counter; eat it!
-at that same spot is a cat, talk to him twice and freak him out
-at the fair entrance, tell Marle to sell her pendant to the weapon seller
-right before the invention, drag Marle away from the candy stand 3 times

To be a good boy:
-guide the lost cat to the east wing of the second fair area
-don't eat the man's food on the counter
-tell the man Marle's pendant is not for sale
-when going towards the invention, give Marle time to select her candy

Now go see Lucca's invention and stand in awe at the nice graphics. I personally find them better than any 64 bit game because of one single reason; they aren't polygonic.

_Year ???_

After being ported, walk to the left. Follow the trail and pick up any items without avoiding any fights. In the forest before the castle you can fight enemies to up your levels, and go rest at the Inn. The far right part of the forest has a Power Tab, the rustling bush near the top has infinite free tents. Go to Guardia Castle. Eventually make your way up the northeastern tower and meet "Leen". After she explodes, walk downstairs to meet with your old pal, Lucca. She will explain things for you.

_The Cathedral_

Look around the castle and eventually meet the chancellor. Then visit the cathedral west of Guardia castle. Talk to the nuns, which are actually monsters. Battle the monsters and a strange amphibian wielding a broadsword will come to your aid. To get into the Mystic's lair, play the organ. Here, visit each room. A drawer in the the bottom left room holds the secret Naga-Ette Bromide. Chrono Trigger Walkthrough In a room to the right is a secret basement with treasures beside a statue of Magus. Now go around the area and turn on the switches to allow you to go to the next area, where you should do the same. Save at the glittering star and play the second organ, which let's you fight the boss of that area. After this fairly easy "intro-boss", check out the chests left behind. Back at the castle, Frog leaves - now you can head back to the mountains where you came from.

_We're Ho-ome!_

Back at the area you entered year 600, Lucca uses a special key to port you back to your normal era. That's it you beat the game. But seriously... bring Marle back to the castle and there you take place in a trial. (I like that part). Here is where the things you did earlier count. Youv'e been a bad boy, you recieve the death penalty. You've been a good boy... you recieve... the death penalty (ironic no?).

_Break Out!_

Great, now you're in jail, sentenced to be decapitated in 3 days. Drink from the mug to recover your status, and get the ether (only if you we're found not guilty). You can either wait the three days and wait to be rescued, or keep bugging the guards until you make them let you leave. The second manner is better for level building and weapon acquisition. When broken out from your cell, you have to face a huge maze. At one point, scale down a wall and enter the room next to your original cell to get the sword the weapon seller at the fair had for ver expensive. You'll also find a guy with his head in a guilottine, let him go to be rewarded later. The fights in this area are easy. After the big maze you'll encounter a big mechanical dragon. To kill him, attack the head first, then the wheels, and last but not least; the body. At the entrance of the castle, push the guys around to get through and ultimately get into another time gate.

_The Future_

Exit the dome and go the the one south of it. Here you can buy things and learn more about this area. Use the Enertron, which regenerates your health for free. Exit the dome and head north to Lab 16. Here you can see rats running around, avoid them since they steal tonics. Go through the first part of the maze, and at it's end you'll see a group of 5 "shitakes", which is an excellent level-gaining area. After fighting to your heart's content, head east. and out of the maze. Make sure to grab any items along the way, some are very useful. In the second part of the maze are weird monsters that you can't attack; use magic on them instead. Now you're out - go to Arris Dome and meet some more survivors of the apocalypse. Save and head down to the storage area they are telling you not to go to. Cross the beams and fight the boss. It has a triple attack, which can be avoided by killing the spheres beside it. This is a medium difficulty battle. After that, check out the dead guy and do as his note tells you. When you catch the mouse, go to the right-hand computer terminal and enter the code. You'll make your way to a giant computer that reveals disturbing information. This prompts you to try and save the world. Back in the main sector of the Dome, a man gives you a key... take it and make your way to Lab 32.

_Moto-Racin' Down Lab 32_

Make your way north to Lab 32, and get challenged by that cool motorcycle guy. You can either race him or just walk across and collect the Race Log along the way (note that there are tough fights ahead if you walk). Chrono Trigger Walkthrough An effective way to race is by speeding ahead as soon as possible and sticking your vehicle right in his face. Use one Nitro's near the end and one about 20-40 metres before the finish line. Now go to Proto Dome. Reach the end of this sad-sounding dome and meet a new ally. Now you must head north to the factory ruins.

Part II